﻿using System.Runtime.InteropServices;

namespace EditorNet
{
    static class GameEditor
    {
        internal static class UnsafeNativeMethods
        {
            const string _dllLocation = "EditorAPI.dll";
            [DllImport(_dllLocation)]
            public static extern bool InitKernel();
            [DllImport(_dllLocation)]
            public static extern bool ShutDownKernel();
        }
    }
}
